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My Game Ready Character

🟡 Project Overview:
Game-ready character model created based on a concept during my work in freelance. I was responsible for the full 3D asset pipeline, from high-poly sculpting to final presentation.
🟡 Technical Specs:
🔸 Polycount: 18,762 Triangles
🟡 Texture Set: 6x 2K Texture set (2048x2048)
🟡 Pipeline & Software:
🔸High-Poly Sculpting: ZBrush
🔸Retopology: Maya
🔸Modelling & UV Unwrapping: Blender
🔸Baking & Texturing: Adobe Substance 3D Painter
🔸Rigging: Blender
🔸Presentation & Rendering: Blender, Marmoset Toolbag

Blender Render #1

Blender Render #1

Blender Render #2

Blender Render #2

Marmoset Render

Zbrush Sculpt

Zbrush Sculpt

Substance Baking Materials

Substance Baking Materials

blender rig

blender rig