Personal Info:
I have over 5 years of experience in modelling & texturing models. I am highly proficient in Photoshop, Substance Painter and Blender.
I have improved my knowledge through courses and internships, and I can create models using full pipeline, Blender, 3D Max, ZBrush, Baking in Substance, Retopology high/low poly in 3D Maya, UV unwrapping and texturing in Blender and 3D Max.
I am planning to relocate to Sweden and the USA with my family for long-term cooperation. Open to offers from Swedish and American companies, ready to discuss the details of the move.
My main interests:
- Games
- Sci-Fi (Star Wars / Warhammer 40,000 / Helldivers).
- GameDev
- Culinary Arts
- CGI and Anime Animation
- Hi-Tech (including personal computers)
- Fashion
My Skills:
• 3D Software & Modeling: Blender, 3DS Max, Maya, ZBrush (High Poly characters & complex assets)
• Texturing & Baking: Adobe Substance 3D Painter (texture creation, model baking)
• UV & Retopology: UV Unwrapping (Blender, 3DS Max), Retopology (Maya: High-to-Low Poly workflow)
• Rigging & Skinning: Skeletal setup, weight painting and binding
• Environments & Architecture: Props, interiors, and level design (including Source Engine mapping & modeling)
• 2D & Design: Adobe Photoshop, Figma