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Blood Sword

🟡 Project Overview:
Game-ready model created based on a concept during my work at the studio. I was responsible for the full 3D asset pipeline, from high-poly sculpting to final presentation.

🟡 Technical Specs:
🔸 Polycount: 3,294 Triangles

🟡 Texture Set: 1x 2K Texture set (2048x2048), PBR workflow

🟡 Pipeline & Software:
🔸High-Poly Sculpting: ZBrush
🔸Retopology: Maya
🔸UV Unwrapping: Blender
🔸Baking & Texturing: Adobe Substance 3D Painter
🔸Presentation & Rendering: Marmoset Toolbag

Note: Created for a company project. (No NDA Asset)

Rendered Image

Rendered Image